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Mental ray for maya 2016 change quality to production
Mental ray for maya 2016 change quality to production













mental ray for maya 2016 change quality to production
  1. #MENTAL RAY FOR MAYA 2016 CHANGE QUALITY TO PRODUCTION LICENSE#
  2. #MENTAL RAY FOR MAYA 2016 CHANGE QUALITY TO PRODUCTION SERIES#

Made with architectural shader mia_material of mental ray. These are all created using the mia_material_x shader.Ī glossy paint shader material for Autodesk Maya. The patterned copper material is a darker, duller version of the copper material with an added glossiness, specularity, and reflection shader.īrushed metal, generic (polished) metal, aluminum, “scratchy” metal and dull metal. Very helpful for shading vases or pipes in your 3d maya project. This shader faithfully simulate the Copper reflections. This material reproduces the matte aluminium reflections. The realistic reflections of the real chrome material, fast in the render, and it reduce the flicker in the animations.Ī simple shiny Gold Material file made for Mental Ray for Maya 2012 or successive versions. This is suitable for most metal 3D objects.

mental ray for maya 2016 change quality to production

The brushed metal material is a chrome material with blurred reflections.

#MENTAL RAY FOR MAYA 2016 CHANGE QUALITY TO PRODUCTION LICENSE#

You can use these all shaders in your work under the license limit by respective author. It contains metal, gold, chrome, aluminium, copper, glass, paint, rubber, leather, wood, ceramic, concrete, ice, water, plastic, skin, food, fabric, fx, and much more. Notes: Another magnitude of softness does not dramatically increase the rendering time.A collection of most useful realistic mental ray shaders and materials for maya. And it took only 43 seconds, compared to Maya's 2:17

mental ray for maya 2016 change quality to production

Notes: Obviously samples need to be increased. The render time is twice as fast as Maya's raytrace with both renderers in their default configuration. Notes: This is the default raytraced shadow. Notes: This is very fast and beginning to be a good looking shadow. Obviously to get smooth transitions on the shadow, we need to increase the samples. 01 and the shadows are already very soft. Notes: The "softness" parameter is very sensitive. Notes: Good sharp fast shadow render, very similar to Maya's and at it takes about the same time. Notes: Same type of issues as the Maya default render. To get these type of soft shadows, there are probably better and more efficient ways of creating them. Notes: This just shows how far a soft shadow can go. Is this really worth it - only you can answer - do you have the time? This can be the difference between a 1 day render versus a 20 day render. The arrows indicate that the soft shadows are more realistic as the get further from the casting object.īut look at the render time!!!!! This is more than 20 times longer than the depth map. Notes: The shadow rays have been increased and the shadow transitions are looking smoother. Notes: Increasing the Light Radius softens the shadow, but it needs more shadow rays to make the soft transition. The render time is twice as long as the high resolution depth map shadow above. In these cases, the shadows are sharper near the casting the object and get softer as they move away. This is not that case with true shadows or raytraced shadows. As the arrows indicate, a depth map shadow is soft across the whole shadow. Notes: Very fast, very soft shadow, but this begins to really show problems with depth map shadows. This is a very acceptable shadow and it only took 9 seconds. Notes: The resolution has been deceased down to 2048, but the filter has been increased to soften the shadow.

mental ray for maya 2016 change quality to production

Notes: This high depth map resolution comes close to a raytraced looking render, but it only took 11seconds. Note that the increase in render time is negligible Notes: This is just increasing the resolution of the depth map to get clean sharp edges. Note that you can clearly see the pixelation of the depth map in the image. Notes: This is the default depth map settings when launching a depth map maya render. It then moves to Mental Ray's depth map and raytraced shadows. The example start with Maya's depth map and raytrace shadows. Pay Attention to the times it took to render the image. This ability makes it much more easier to evaluate setting changes than in this linear catalog of images. Remember that you can load ("Open") images within the Render View Window and this would allow you to flip back and forth between different tests. It gives example of settings and what they accomplished.

#MENTAL RAY FOR MAYA 2016 CHANGE QUALITY TO PRODUCTION SERIES#

This series of renders walks through a variety of parameters for casting shadows. It is not intended to be a stand alone tutorial. Depth May versus Raytraced Shadows in Maya and Mental Ray Renderers Comparison of Depth Map versus Raytraced Shadows in both Maya and Mental Ray RenderersĪs a supplement to lectures.















Mental ray for maya 2016 change quality to production